person
Alan Turing
The 1950 imitation game and learning-machine proposal separate recognizing intelligence from teaching useful behavior.
Alan Turing’s Computing Machinery and Intelligence proposes the imitation game and discusses educating a child-machine. The latter includes reward and punishment, alongside other communication channels.[1]
In the origins guide, this provides background for two questions: recognizing intelligent performance and teaching desired behavior. It does not make Turing the founder of a fully formed contemporary alignment discipline or establish a direct influence on every later learning method.
This profile covers selected sections of the 1950 paper, not his complete career. See machine intelligence for the conceptual distinction.
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Article updated 2026-10-11