person

Alan Turing

The 1950 imitation game and learning-machine proposal separate recognizing intelligence from teaching useful behavior.

Alan Turing’s Computing Machinery and Intelligence proposes the imitation game and discusses educating a child-machine. The latter includes reward and punishment, alongside other communication channels.[1]

In the origins guide, this provides background for two questions: recognizing intelligent performance and teaching desired behavior. It does not make Turing the founder of a fully formed contemporary alignment discipline or establish a direct influence on every later learning method.

This profile covers selected sections of the 1950 paper, not his complete career. See machine intelligence for the conceptual distinction.

Sources

  1. Alan Turing, Computing Machinery and Intelligence (Mind, October 1950) · Source record ref-c0af2eabf7fd · Back to claim ↑1

Article updated 2026-10-11